SSE St. Harle SSE St. Harle








Path That Follows Trailer This was a collaboration project. I modeled the environment, music, story, video editor. Chris Ross: Leve...

The Path That Follows Trailer The Path That Follows Trailer



This was a collaboration project. I modeled the environment, music, story, video editor.

Chris Ross: Level Designer, UR4 blueprinting/programmer
Evan Sylve: Enemy Artist, UI Designer, Animator
Kat B: 2D Artist, Texture Artist, Character Artist

Erik Reyes Demo Reel

Erik Reyes Demo Reel Erik Reyes Demo Reel


A scene I tested for VR,

Sci-fi Concept Remake Sci-fi Concept Remake



A scene I tested for VR,

Testing Image Compositing Testing Image Compositing



Weapon Concepts provided by Katija  Bjelajac

Chapel Version 2 Chapel Version 2








Weapon Concepts provided by Katija Bjelajac

MODO Animation Test MODO Animation Test


This was done in substance painter. I learned a great deal of making proper UV for this as well as the need for properly tiled textures.

Small Villa Textured Small Villa Textured

This was done in substance painter. I learned a great deal of making proper UV for this as well as the need for properly tiled textures.

A small Villa UVed and ready for texturing. This is a practice piece since for a post apocalyptic game in the works.

Small Villa Small Villa

A small Villa UVed and ready for texturing. This is a practice piece since for a
post apocalyptic game in the works.

Concept View From Oil Rig Untextured Add caption

Subwoofer Planet Concept Subwoofer Planet Concept

Concept

View From Oil Rig

Untextured
Add caption


 I finished UV mapping all that i need and placed most of the duplicated parts. I had trouble with getting the perspective and depth of f...

Subwoofer Planet WIP 2 Subwoofer Planet WIP 2

 I finished UV mapping all that i need and placed most of the duplicated parts. I had trouble with getting
the perspective and depth of field the concept below had.

Im trying to envision how the openings would look from the perspective from one of the platforms

It took a while to UV map the parts before I duplicated them. I messed around with the edge smoothing materials. In all, its pretty dema...

Subwoofer Planet WIP Subwoofer Planet WIP

It took a while to UV map the parts before I duplicated them. I messed around with the edge smoothing materials. In all, its pretty demanding compared to the other models. 

hEre Restaurant WIP (Thumbnails) hEre Restaurant WIP (Thumbnails)




Satellite *Updated Satellite *Updated


This is textured version from a concept by Coldesign. The textures i derived from references from satellites such as the Hubble Telescope or...

Coldesign LTD Textured and Emissive Testing Coldesign LTD Textured and Emissive Testing

This is textured version from a concept by Coldesign. The textures i derived from references from satellites such as the Hubble Telescope or communication satellites. Using a Color ID map, I was able to use Substance Painter to get specific details (gold creases and solar panel) were I wanted.
Front and Three-fourths view
Top View
Bottom
Lower Platform

Under view



View from the lower platform

Middle

Under the top platform
Wire Frame
Concept
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Below are some emissive materials I wanted to test. These were the same materials from the Zero Armor model before. I wanted to see how the view port settings as well as the post effect glare in Substance effects them. I learned that emissive materials work better when they are NOT on a separate material. If they are, I get the stylized Tron look on the edges of the model. The blue emissive material on the inside of the solar panel wings were apart of the base material so I had to manually paint them on the mask for a more realistic light glow.  I had fun with these



Middle



Full lower view

Close-up Engine
Front

Three-fourths turned

Top view

Under the upper platform

Under view

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