6:25 AM
hEre Restaurant WIP (Thumbnails)
9:24 AM
This is textured version from a concept by Coldesign. The textures i derived from references from satellites such as the Hubble Telescope or...
Coldesign LTD Textured and Emissive Testing
This is textured version from a concept by Coldesign. The textures i derived from references from satellites such as the Hubble Telescope or communication satellites. Using a Color ID map, I was able to use Substance Painter to get specific details (gold creases and solar panel) were I wanted.
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| Front and Three-fourths view |
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| Top View |
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| Bottom |
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| Lower Platform |
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| Under view |
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| View from the lower platform |
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| Middle |
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| Under the top platform |
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| Wire Frame |
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| Concept |
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Below are some emissive materials I wanted to test. These were the same materials from the Zero Armor model before. I wanted to see how the view port settings as well as the post effect glare in Substance effects them. I learned that emissive materials work better when they are NOT on a separate material. If they are, I get the stylized Tron look on the edges of the model. The blue emissive material on the inside of the solar panel wings were apart of the base material so I had to manually paint them on the mask for a more realistic light glow. I had fun with these
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| Middle |
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| Full lower view |
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| Close-up Engine |
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| Front |
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| Three-fourths turned |
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| Top view |
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| Under the upper platform |
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| Under view |
8:57 AM
Proxy Testing
9:23 AM
***UPDATED MODEL*** Control tower Top Platform Section Under Top Platform Stock Stock Lower Platform Lo...
Coldesign Spaceship: High-poly
9:02 AM
Model by Erik Reyes Concept by: George Hull Three-Fourths Front and Back Weapons Head Torso Legs Feet ...
Zero Armor Cleaned
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After looking at these after a good night's rest. I noticed a few things I could have fixed. Here the are!
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Textured in Modo Ambient Occlusion/Normal maps applied AO map Modo Items needed before starting: Low poly UV map Be in UV ...
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