1:09 PM
I do not know who the artist is
7:17 AM
Nornal/AO Maps Specular Map Texture Color Map
9:55 AM
-Background plate -Multipass rendered -HDRI for the lighting and In/direct lights -Asset with IOR data (gold/copper) -Nuke...
HDRI
8:30 AM
More veins and muscle creases on the next subD
Finished Male Body ZBrush
8:15 AM
8:15 AM
Hidden black parts still needs to be fixed xNormal tangent space output.
Buoy Tangent Space Mapping
3:33 PM
9:11 PM
-Palms and folds on finger joints -"Wings" -Simulate weight under the feet (Ex. wrinkles)
Body WIP (Next Sub-d level)
9:19 AM
Textured in Modo Ambient Occlusion/Normal maps applied AO map Modo Items needed before starting: Low poly UV map Be in UV ...
Buoy Normal/AO Maps
| Textured in Modo |
| Ambient Occlusion/Normal maps applied |
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After looking at these after a good night's rest. I noticed a few things I could have fixed. Here the are!
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Textured in Modo Ambient Occlusion/Normal maps applied AO map Modo Items needed before starting: Low poly UV map Be in UV ...
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