4:04 PM
Setting up my references for a frog character.
ZBrush References
10:09 AM
New render book and markers
9:03 AM
Copper before reflectance Copper after reflectance Gold before reflectance Gold after reflectance RGB gradient e...
Cu/Ag Custom Color and Reflectance
5:27 PM
-Going to try to boolean drill the inner screws into the rims in 3DS Max -Custom paint material
Dotz Wheel (WIP)
10:12 AM
Removed MANY unnecessary polygons
5:58 PM
8:14 AM
-Full on N-gons in the walls. Placeholders for now.
Reminiscent of Art History WIP
1:33 PM
Added some perspective to these new ones and played around with the beaks.
Hummingbird/Snake Sils
1:22 PM
12:08 PM
-Removed 'Match Specular' from the more glossed materials. -Enabled 'Conserve Energy' to the more reflective metals. -Bl...
Alchemy Clean Up
8:07 AM
4:00 PM
Subscribe to:
Comments (Atom)
Followers
Work Archive
Popular
-
Textured in Modo Ambient Occlusion/Normal maps applied AO map Modo Items needed before starting: Low poly UV map Be in UV ...
-
Path That Follows Trailer This was a collaboration project. I modeled the environment, music, story, video editor. Chris Ross: Leve...
-
Erik Reyes Demo Reel
-
-Palms and folds on finger joints -"Wings" -Simulate weight under the feet (Ex. wrinkles)
Powered by Blogger.
















0 comments: